Thursday, March 2, 2017

Robots 2nd Day

- Robots day 2......still messing around with an isoetric look -

Wednesday, March 1, 2017

March of Robots

- isometric robot made in Illustrator -

March of Robots Day #1

So I recently heard of this month long challenge; March of Robots.....not sure if I'm going all in on this one, time will tell. But for now here is a little isometric robot - made in illustrator.....a sketch or an overall idea from the beginning would have been a good idea, instead I just winged it so to speak....most of all I wanted to play a bit with the isometric look. Not my last attempt at this 

Wednesday, February 22, 2017

Fish Tank part 1.

Here are some images from one of the latest projects I did at work.
Set in a very loosely defined  world of an aquarium, (not going too much into detail regarding salt or fresh water fish - as long as they looked good).
I worked on designing, modeling, sculpting, texturing, light and render, and compositing.

Getting more into working with zbrush I created the fish in zbrush, getting as close to the shape I wanted as possible. Then I did the retopologizing in Maya, maybe not necessary as the characters where not going to be either rigged nor animated - most of all it was to keep up a good workflow not getting into some bad habbits with too bad topology.
After retopo in Maya (I quite like the quad draw tool I have to say) it was back to zbrush - sculpting details, creating normal maps and painting the texture.
Photoshop as well as after effects were used for compositing purpose. 



- Final render of the bloat fish -

- the bloat fish, work in progress -



- final render of the box fish, at least it was inspired by an yellow spotted boxfish -
 - seahorse, version 1 & 2.....first one looked too much like a dragon - so I cut his head of..... -


Seahorse Turnaround from Martin Hjelholt Brun Pedersen on Vimeo.



 - early screenshot of the game -
 - different maps from the background image, mainly used the beauty the rest was primarily for test and generating light effects -

I used nparticles with geo instancing to create the "rocks" on the aquarium floor. Fun and I am quite pleased with the result - but filling the aquarium was somewhat tedius as it got relative heavy after a while.

- A bunch of starfish what was not used in the final project -

Friday, December 2, 2016

Alien head sculpt






 It's been a while since I did some zbrusing.....had a bit of time at work to day so did a quick sculpt - just to get back in the workflow. It started out as a human head and evolved from that. Thinking about retopologize it...maybe even creating a whole character, we'll see.

Monday, October 31, 2016

Inktober 2016 Day #31



Final day - and I made it! With somewhat varying quality I will have to say - but my main goal from the beginning was always to produce a sketch or drawing every day - to just get it done, knowing very well that I culdn't spend hours upon hours coming up with the perfect idea, character design staging etc. etc.
It had to be manageable.
So for my last inktober sketch naturally I made a tortoise because it's halloween - makes perfect sense right :)

Thursday, October 27, 2016

Inktober 2016 Day #27


- negative space drawing....sort off. Close to midnight and I needed a drawing for the day, quick and dirty -