for the exam we had to make a translation from some 2D artwork into 3D. Build the low-poly model in Maya, then bring the model into Mudbox to get a high poly version, or a normal map that then could be applied to the low poly version. The final result could have been a lot better had my planning been just a little bit better. But since I was a bit insecure as to how much time was needed for Mudboxing I ended up planning to much time for this part of the assignment, leaving less time to create a proper base mesh.
-model with normal map applied-
- low-poly version-