Sunday, February 6, 2011

Project Q - Modelling and Texturing

- Elliot the Magnificent as he turned out -



Modelling and texturing with Armando Sepulveda
Since the design is fairly simple modelling the character wasn't the biggest problem, nor was the texturing - the challenge with this character was the shading so this is where I spent a lot of time, trying out different things hoping to find what I was looking for.
Since the character is supposed to be somewhat transparent I had to model some different organs for him like a heart, lungs etc. I tried out different design - some more "human" like and some inspired by deep sea creature, making them look more alien like, but it didn't feel right for such a cute character, so in the end I changed it to bubbles instead of organs, and now I think it works. The only thing that is left is the eye - I think maybe he looks a bit too evil now...

- model work-in-progress -

- oooo the fun of a failed testrender -

- AO,wireframe and beauty renders -

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