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| - Robots day 2......still messing around with an isoetric look - |
Thursday, March 2, 2017
Wednesday, March 1, 2017
March of Robots
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| - isometric robot made in Illustrator - |
March of Robots Day #1
So I recently heard of this month long challenge; March of Robots.....not sure if I'm going all in on this one, time will tell. But for now here is a little isometric robot - made in illustrator.....a sketch or an overall idea from the beginning would have been a good idea, instead I just winged it so to speak....most of all I wanted to play a bit with the isometric look. Not my last attempt at this
Wednesday, February 22, 2017
Fish Tank part 1.
Here are some images from one of the latest projects I did at work.
Set in a very loosely defined world of an aquarium, (not going too much into detail regarding salt or fresh water fish - as long as they looked good).
I worked on designing, modeling, sculpting, texturing, light and render, and compositing.
Getting more into working with zbrush I created the fish in zbrush, getting as close to the shape I wanted as possible. Then I did the retopologizing in Maya, maybe not necessary as the characters where not going to be either rigged nor animated - most of all it was to keep up a good workflow not getting into some bad habbits with too bad topology.
After retopo in Maya (I quite like the quad draw tool I have to say) it was back to zbrush - sculpting details, creating normal maps and painting the texture.
Photoshop as well as after effects were used for compositing purpose.
Seahorse Turnaround from Martin Hjelholt Brun Pedersen on Vimeo.
I used nparticles with geo instancing to create the "rocks" on the aquarium floor. Fun and I am quite pleased with the result - but filling the aquarium was somewhat tedius as it got relative heavy after a while.
Set in a very loosely defined world of an aquarium, (not going too much into detail regarding salt or fresh water fish - as long as they looked good).
I worked on designing, modeling, sculpting, texturing, light and render, and compositing.
Getting more into working with zbrush I created the fish in zbrush, getting as close to the shape I wanted as possible. Then I did the retopologizing in Maya, maybe not necessary as the characters where not going to be either rigged nor animated - most of all it was to keep up a good workflow not getting into some bad habbits with too bad topology.
After retopo in Maya (I quite like the quad draw tool I have to say) it was back to zbrush - sculpting details, creating normal maps and painting the texture.
Photoshop as well as after effects were used for compositing purpose.
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| - Final render of the bloat fish - |
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| - the bloat fish, work in progress - |
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| - final render of the box fish, at least it was inspired by an yellow spotted boxfish - |
- seahorse, version 1 & 2.....first one looked too much like a dragon - so I cut his head of..... -
Seahorse Turnaround from Martin Hjelholt Brun Pedersen on Vimeo.
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| - early screenshot of the game - |
- different maps from the background image, mainly used the beauty the rest was primarily for test and generating light effects -
I used nparticles with geo instancing to create the "rocks" on the aquarium floor. Fun and I am quite pleased with the result - but filling the aquarium was somewhat tedius as it got relative heavy after a while.
- A bunch of starfish what was not used in the final project -
Friday, December 2, 2016
Alien head sculpt
It's been a while since I did some zbrusing.....had a bit of time at work to day so did a quick sculpt - just to get back in the workflow. It started out as a human head and evolved from that. Thinking about retopologize it...maybe even creating a whole character, we'll see.
Monday, October 31, 2016
Inktober 2016 Day #31
Final day - and I made it! With somewhat varying quality I will have to say - but my main goal from the beginning was always to produce a sketch or drawing every day - to just get it done, knowing very well that I culdn't spend hours upon hours coming up with the perfect idea, character design staging etc. etc.
It had to be manageable.
So for my last inktober sketch naturally I made a tortoise because it's halloween - makes perfect sense right :)
Sunday, October 30, 2016
Saturday, October 29, 2016
Friday, October 28, 2016
Thursday, October 27, 2016
Inktober 2016 Day #27
- negative space drawing....sort off. Close to midnight and I needed a drawing for the day, quick and dirty -
Wednesday, October 26, 2016
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