This week was all about rendering and putting together a presentation of the entire character project - all the way from the beginning. So putting together inspirational images, early sketches, final design and images and turn around of the final character, in both an AO rendering, wireframe and beauty render. And some close ups of certain details on our model we where pleased with. I never finished this part of the assignment due to render problems, or to put it in another way - it took way to long time to get my images out of Maya...
-I later redid, or re-cut the presentation since I wasn't entirely satisfied with the first result, so what is shown here is version 2.0
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