Thursday, May 5, 2011

Commercial Project, part II



Some more test renders, this is a mink farm that I've modelled for the project. Really creepy atmosphere, I just threw in a couple of volume lights, no textures. It will probably change a lot in the end, but I kind of like the result already.

Wednesday, May 4, 2011

Commercial Project, part I


So for the next couple of weeks I am working on a commercial project. It's a group project, where we are working for a client and their cause and at the end we should have a 20 sec spot ready for them. This is a test render I did of some particles and fluids I have been "playing" around with - the idea is to use this as a background in the beginning of our story. More to come...

Wednesday, April 13, 2011




- just a little After Effects exercise -

Saturday, April 2, 2011

Project Q - Final Result







VFX with Chris Smallfield.
So for the last couple of weeks it has been all about render and composite, and getting the 3D character integrated into the background picture. For this Chris showed us a lot of really nice VFX stuff that would help make it all a bit more believable, like different dynamics in Maya
(like dust, fog etc.), and a lot of other things that can be added in post production.
Since the VFX class was only two weeks the focus was on getting projects done, it would have been nice with an extra week just for testing out all the dynamics that Chris showed, but I'll just have to find the time for that later.
For compositing I worked mainly with fusion, but in the end I also had to bring it all into After Effects to add lens flare and a couple of other effects that fusion didn't have.
Sandra, the animator on this project, really wanted a black and white version, so I ended up doing two versions of the "movie". The old movie style was sort of a last minute thing, desaturated in AE, adding some dust and scratches on top, so I didn't have the time to change the background which is sort of a shame, the modern buildings and cars doesn't go that well together with the rest - so maybe I'll change it.
Also the sound in the coloured version is something I would have liked to tweak a bit more - especially his "footsteps", but this is what was possible.

Sunday, March 20, 2011

Self Study

- the orphanage -
- Frankie -
- Frankie needed a cat for some reason -

- momNdad -


So I have had two weeks of self study. I decided to work on some character and background design and some concept art. Mainly because I felt like it had been a long time since I did some 2D work. So I started out with no real plan - but quickly came up with a little story that all the designs where aimed for. The story of a happy little suburban family mom, dad and a couple of twin boys - and for some reason the parents wants another child - so they end up adopting "Frankie", a kind and shy kid, who some might think of as being slightly weird looking(his father was that monster - wasn't he?) well naturally this doesn't go down well with the twins, who starts to treat Frankie like shit in order to get rid of him. Now what happens next I'm still working on.
These images are the more finished designs, all made in illustrator, I did make more sketches that I'll upload later on, or maybe finish all of them - the idea was to make an entire line up with all the characters for this "story"; like all of the other orphans, they should of course all be different kind of well known monster, a vampire, zombie, mummy etc.
I'm not entirely happy with all of the characters, especially Frankie and his cat would benefit from a little more work.



Saturday, March 12, 2011

Robot


- a small (illustrator) sketch I did for a little contest on www.sketchoholic.com -

Friday, February 18, 2011

helicopter model

- (13/03/11) the final model now with some textures, I'm pleased with the result I think it looks almost exactly like the toy model. And know that he has served his purpose we will say bye-bye to the little chopper and send him on his final journey....

I made this model using an old toy helicopter as reference, this is a test render using a toon shader - I'm planning on doing some textures later on.

Wednesday, February 16, 2011

Sunday, February 6, 2011

Project Q - Modelling and Texturing

- Elliot the Magnificent as he turned out -



Modelling and texturing with Armando Sepulveda
Since the design is fairly simple modelling the character wasn't the biggest problem, nor was the texturing - the challenge with this character was the shading so this is where I spent a lot of time, trying out different things hoping to find what I was looking for.
Since the character is supposed to be somewhat transparent I had to model some different organs for him like a heart, lungs etc. I tried out different design - some more "human" like and some inspired by deep sea creature, making them look more alien like, but it didn't feel right for such a cute character, so in the end I changed it to bubbles instead of organs, and now I think it works. The only thing that is left is the eye - I think maybe he looks a bit too evil now...

- model work-in-progress -

- oooo the fun of a failed testrender -

- AO,wireframe and beauty renders -

Thursday, January 27, 2011

squidy

- a small slightly more crazy squid sketch I did for the project Q -
- the final image made using illustrator -